Good: An item in used but good condition. May have minor damage to jewel case including scuffs or cracks,or to the item cover including scuffs, scratches, or cracks.
Space Station: Silicon Valley Nintendo 64 N64 Authentic Video Game Retro Rare. Free shipping. Space Station Silicon Valley (Nintendo 64, 1998) Authentic OEM Game Cart Vr Nice. Free shipping. Nintendo 64 N64 Kid's Games (Cartridge only) 'Good/Acceptable' CHOOSE YOUR TITLE. Space Station Silicon Valley is a 3D platformer where the player takes control of different robot animals to solve puzzles. Although well received, it's notorious for being buggy, including a nasty glitch that makes 100% completion impossible.
The cover art and liner notes are included for a CD. VHS or DVD box is included.
Video game instructions are included. No skipping on CD/DVD. No fuzzy/snowy frames on VHS tape. See the seller’s listing for full details and description of any imperfections.Sub-Genre:FootballRating:E - EveryoneBrand:NintendoRelease Year:1999Game Name:N64Genre:PlatformerSports Sub-Genre:FootballPlatform:Nintendo 64.
Space Station Silicon ValleyDeveloper:Publisher:Platform:Released in US: October 21, 1998Released in EU: November 1998This game has.This game has.This game has.This game has a.This game has.This game has.This game has.This game has.This game has.Space Station Silicon Valley is a 3D platformer where the player takes control of different robot animals to solve puzzles. Although well received, it's notorious for being buggy. Bug examples include a nasty glitch in the USA 1.0 version that causes crashes if an Expansion Pak is used, and an item in all versions with no hit box that makes 100% completion impossible. Unused AnimalsThere are several unused animals in the game, some of which were included in the PlayStation version of the game.
Use the codes below to start a level as the corresponding animal.CodCode: 803F2D6B 000CThe Cod has no model, and is invisible if it's hacked into the game. It's exactly like the Cool Cod from the Ice levels.TypeCodEnvironmentEuropeSkill ASpeed BoostSkill BJumpWater ResistanceExcellentMassTinyArmourLightStrengthWeakTractionVery PoorFall DistanceMediumProductionVery ShortEngineCoalIntelligenceLowCrowCode: 803F2D6B 002BThe Crow has no model, and is invisible if it's hacked into the game. It seems to be the Europe levels answer to the Seagull, Parrot, and Vulture. It has a very incomplete flight control, and it does nothing if B is pressed.
Strangely, its B skill is listed as 'bombs,' but the other 3 birds simply have a claw attack for close range.TypeCrowEnvironmentEuropeSkill AFlightSkill BBombsWater ResistanceOkMassTinyArmourLightStrengthWeakTractionVery GoodFall DistanceVery HighProductionVery ShortEngineKeroseneIntelligenceHighFrogCode: 803F2D6B 0008The Frog has no model of its own, however, if it's hacked into the game, it blacks out the screen if the camera gets up close to it in a Europe level. Afar, it looks like a small Bear's torso. Its description also does not work if the player tries to view it in a Europe level. However, it does work in other areas. Its Jumping is like the Springy Thingy's.
Its Tongue Attack appears to do nothing.TypeFrogEnvironmentEuropeSkill AJumpSkill BTongue AttackWater ResistanceExcellentMassTinyArmourLightStrengthMediumTractionGoodFall DistanceHighProductionVery ShortEngineSpringIntelligenceMediumHeli-MouseCode: 803F2D6B 0015The Heli-Mouse has no model, and is invisible if it's hacked into the game. It's exactly like the Heli-Rabbit. The Heli-Mouse seemed to have been intended to drop bombs like the Heli-Rabbit, but if the B button is pressed, the ability skill gauge goes down, but nothing happens.TypeHeli-MouseEnvironmentEuropeSkill A?Skill B?Water ResistancePoorMassTinyArmourLightStrengthWeakTractionGoodFall DistanceMediumProductionVery ShortEngineKeroseneIntelligenceHighMouseCode: 803F2D6B 0010The mouse looks just like the Racing Mouse, except with feet instead of wheels. It's very weak and slow, and its jump is roughly the same hight as the Dog's jump.
The Mouse's 'Radar Ears' don't do anything but make the Mouse's ears disappear. It may have been intended to detect far-off enemies or items.TypeMouseEnvironmentEuropeSkill AJumpSkill BRadar EarsWater ResistancePoorMassTinyArmourLightStrengthWeakTractionGoodFall DistanceMediumProductionVery ShortEngineElectricIntelligenceHighRacing HippoCode: 803F2D6B 0003The Racing Hippo has no model, and is invisible if it's hacked into the game.
Development TextPresent at 0x7CEF30 in the ROM are some development related strings.Bank -%d Texture -%dPartcle State:%d F $%X Fq%d Time%d S%dPath thingies:%d (%d)caUpdateCameraWatchTVload xlui texture -%d%8d.%d%d:%02dSorry, no more space for extra hilitesASSERT: len. (Source: Ferrox) Hidden TextPresent at 0x7D1220 in the ROM is the text that's displayed in the background when you take control of a new animal. (Source: ) Regional DifferencesUnlike many N64 games, SSSV was programmed so the exact same code could be used in multiple regions.
Simply changing the region in the header can switch the game between English only (NTSC-U), Japanese only (NTSC-J), and European multi-language (PAL). The cutscene timing also updates based on the Region code.Originally it was thought that the European version of the game added a check for the Expansion Pak. This fixes a bug present in the USA 1.0 and Japanese 'prototype' version where the game would randomly crash during cutscenes if an Expansion Pak is used. It was later found that a USA 1.1 version exists that also includes this fix. The crash can be fixed in earlier versions by using a ROM patch or two simple GameShark codes.There exists a Japanese 'prototype' ROM which is simply the NTSC-U 1.0 ROM with the region changed in the header. There is also part of what appears to be some compressed code added to the end of the Japanese 'prototype' ROM. The origin of this ROM is unknown.